![]() ![]() Yeah, there are new neat things, like the sewer/mansion tileset I really liked and that did help bring further immersion into Nova's assignment, as well as one or two new neat weapons both for Nova and her army. And there's nothing more besides that.īut before we get to the REAL problems here, and these are more story-based rather than content, let's first talk a bit about the final good stuff that amounted to here, because I can't leave it in a corner and still sound unbiased about it, it's impossible. And, yeah, the Tal'Darim are back for this, too. ![]() And this grants Nova all the time in the world and the opportunity to finally get payback for being duped. she doesn't use them the first chance she has, like Jim Raynor did. And now she seeks to permanently destroy Valerian's reign and take over, and even has the tools for it, and even HAD a big opportunity for it back in Legacy of the Void, except. So we played through the past two mission packs and finally exposed the villain, which, like the Scooby Doo 2 movie, we all could see coming from Pluto. If you didn't see my review of the first mission pack, you can and should read to get a forward general idea here, as I'll mostly cover the third final part. it's complicated, even more with how it ended, here, but I'll try nonetheless. I'm DeltaCadimus, and probably you'll say I've already foolishly covered most of it, both story and gameplay, in my first impressions review which I posted back in March, so there'd be virtually too little to cover it all here, right? Well. I mean, it's not like there'd be something that you'd need to play this through just to understand how it makes a ramification in other campaigns, in a DLC of all places! Yup, we finally come to it, after a year of waiting and replaying (And abusing the assets a bit, while we were at it), the last part of Blizzard's first single-player DLC campaign, Nova Covert Ops, in which things don't move forward as you'd expect them to be, but it's a DLC, it's like Cold, Cold Heart for Batman: Arkham Origins - in that it doesn't move anything forward, just makes the arkhamverse fat -, so it's forgiven. But did I wished it ended better? Definitely. Did it diminish the previous mission packs? No. WARNING - I'm still under the Dominion Articles of Allegiance, despite the leash being a bit loose, so I'm still obligated to inform of potential SPOILERS related not only to this DLC, but the based expansion (Legacy of the Void), additional StarCraft-verse material and even books. ![]()
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